Tag Archives: Rules

First Reflections

Amaranthine have shared memories of their past lives. We’ve established this in earlier Amaranthine RPG posts and previews. But how do they work? Tonight’s update involves the First Reflection, the moment when two Amaranthine meet and the players establish how … Continue reading

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The Combat System

Here it is: The Amaranthine RPG combat system. Originally, I intended on having a combat system for small-scale combats, and one for larger fights. I scrapped that, and turned the smaller system into something more robust. Let’s see what you … Continue reading

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Stat Choices, Bartering, Maneuvers, Rolls, Holy Fuck

Ryan Fucking Macklin From The Internet wrote a little ditty on “Use Whenever Stats“. He doesn’t like them. I get his points. I jive with his ideas. However, the Amaranthine RPG uses “Use Whenever Stats.” And instead of eating up … Continue reading

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Jury Rigging

Here’s another Maneuver, since Filamena suggested that in the Amaranthine RPG, you could play our hero, Adam Savage. Here’s why: Jury-Rigging Item Maneuver: Yes (Janitor’s Closet, Toolshed, Well-Stocked Kitchen) Requirement: Competency (Pseudo-Scientist, Grifter, Overexposed to Television) Description: The Yakuza are holding … Continue reading

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Maneuvers

Here’s a little bit to tide you over while we work steadily on completion. Maneuvers aren’t essential for gameplay, but instead allow the Director to twist the rules to emphasize and de-emphasize certain behaviors. Sometimes, a Maneuver tells the players … Continue reading

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Basic Resolution

Here’s the most basic form of the mechanics. It doesn’t include rules for dying, swimming, making things, whatever. It’s just the base resolution mechanic. You can’t really play an Amaranthine with these alone, but you could theoretically play a human … Continue reading

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LARP Rules

So, you want to play a Maschine Zeit LARP? I’ve developed some rules. Get a deck of cards per four players in the LARP. Include the Director in this number. Separate the face cards and the numbered cards (including the … Continue reading

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