Tag Archives: maneuvers
Stat Choices, Bartering, Maneuvers, Rolls, Holy Fuck
Ryan Fucking Macklin From The Internet wrote a little ditty on “Use Whenever Stats“. He doesn’t like them. I get his points. I jive with his ideas. However, the Amaranthine RPG uses “Use Whenever Stats.” And instead of eating up … Continue reading
Jury Rigging
Here’s another Maneuver, since Filamena suggested that in the Amaranthine RPG, you could play our hero, Adam Savage. Here’s why: Jury-Rigging Item Maneuver: Yes (Janitor’s Closet, Toolshed, Well-Stocked Kitchen) Requirement: Competency (Pseudo-Scientist, Grifter, Overexposed to Television) Description: The Yakuza are holding … Continue reading
Maneuvers
Here’s a little bit to tide you over while we work steadily on completion. Maneuvers aren’t essential for gameplay, but instead allow the Director to twist the rules to emphasize and de-emphasize certain behaviors. Sometimes, a Maneuver tells the players … Continue reading
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