Tag Archives: Development
Game Chef 2011
Over at Google+, I’m developing a little game called You and Me for Game Chef 2011. If you’re unfamiliar with Game Chef, it gives you a short burst of time (until July 25) to write an original game, up to … Continue reading
Relationship Wheel: Final Sketch
I’m currently cleaning up the final text for the relationship mechanics. This is the sketch of the Amaranthine RPG Relationship Wheel that’s going to my layout guy for turning into something vector awesome. I’m not going to explain it, because … Continue reading
Jury Rigging
Here’s another Maneuver, since Filamena suggested that in the Amaranthine RPG, you could play our hero, Adam Savage. Here’s why: Jury-Rigging Item Maneuver: Yes (Janitor’s Closet, Toolshed, Well-Stocked Kitchen) Requirement: Competency (Pseudo-Scientist, Grifter, Overexposed to Television) Description: The Yakuza are holding … Continue reading
Maneuvers
Here’s a little bit to tide you over while we work steadily on completion. Maneuvers aren’t essential for gameplay, but instead allow the Director to twist the rules to emphasize and de-emphasize certain behaviors. Sometimes, a Maneuver tells the players … Continue reading
Some Art!
We’re thinking of what to give for the next reward level on the Amaranthine RPG Kickstarter. It’s such a hard thing to decide. So, we’re debating. If you have thoughts, suggestions, ideas, what-have-you, let us know. That said, here’s some … Continue reading
Darker Days Radio
This is the third time I’ve spoken with Darker Days Radio. You should go listen. We touch on Vampire the Requiem: Invite Only, and Werewolf the Forsaken: Forsaken Chronicler’s Guide. Then, we touch on Maschine Zeit, and talk at length … Continue reading
Amaranthine. Podcasts. Development. Inclusion. Love.
So, we’re at $3,825. I’m so excited. That’s less than $200 from Amaranthology, and we still have twelve days to go! Looks like I have to start considering a Final Push Reward. If you haven’t contributed, go over to Kickstarter … Continue reading
Chapter Nine Outline
I thought for today’s teaser, I’d give you guys some insight into the design process. So, I’m posting a chapter outline from the book. If you’re unfamiliar with the process of developing an RPG, usually the outline is the first … Continue reading
Amaranthine: Introduction
Living is more than not dying. Living means never letting a fear of death hinder your wishes, dreams, or desires. -Sasha Baich, Epicurean Have you ever fallen in love? Think back to the slope, when you knew you were falling … Continue reading
Every Machine Age Production is listed under the Creative Commons license. 