Tag Archives: amaranthine rpg
A Year of Machine Age Productions
At Gen Con, we’re releasing two games. If you’re on this website, you probably know that by now. Both Guestbook RPG and Amaranthine RPG come out that weekend. I’m putting together plans for our releases through the next year, and … Continue reading
Chapter 7 Fiction and Guestbook Preview Material
For every chapter, we have an introductory fiction. Pretty common occurrence, right? For Chapter 7, which is our Gamemastering chapter, Filamena Young wrote a poem that gives some of Amaranthine’s creation myth. You can check it out here. Tonight, we … Continue reading
Gen Con 2011 – Machine Age Productions
You’re going to Gen Con, right? Do you know the first, second, third, and last place you should go? (Fourth through last are up for grabs.) You should stop by Machine Age Productions and The Five Wits. We’ll be selling … Continue reading
First Reflections
Amaranthine have shared memories of their past lives. We’ve established this in earlier Amaranthine RPG posts and previews. But how do they work? Tonight’s update involves the First Reflection, the moment when two Amaranthine meet and the players establish how … Continue reading
Equal Opportunity Art Posting!
You know, I’ve been posting updates from Jenna Fowler’s cover work so much lately, I’ve been neglecting Ruth Lampi’s lovely watercolors. Here’s one. When I got it, I was like, “Holy fucking shit, that’s Chuck Wendig!” Of course it was. … Continue reading
Amaranthine RPG Final Cover Proof
Well. We’re closing in on the final parts of the process. Look at what Jenna Fowler delivered to us today. I think I prefer the aquamarine/turquoise to the green we were using in the preliminaries.
Cover Post #4
Here’s a preliminary concept bit for the cover colors. I’m digging the process, it’s still early in. What do you think?
The Combat System
Here it is: The Amaranthine RPG combat system. Originally, I intended on having a combat system for small-scale combats, and one for larger fights. I scrapped that, and turned the smaller system into something more robust. Let’s see what you … Continue reading
Amaranthine RPG Cover Update #3
Here’s more progress on our cover. Jenna Fowler’s taken some of the commentary into consideration as she’s started the shading, and intensified the lines. A number of great suggestions came in that we can’t really work with until we get … Continue reading
Cover Work-In-Progress
Here’s a little tidbit, a sample of what the Amaranthine RPG cover’s going to look like. We dig it. We hope you’ll dig it. It gives you the basic composition. Jenna’s hard at work, making it jump.
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