Small Titles

They’re small, but they pack a lot of punch! Small games packed full of fun with a short and simple game in mind.

Kicking Historical Asses

Are you tired of evil stuff? Do you think it needs to be kicked right back to hell? Then you’re in the right place.

The problem is, your character isn’t. You see, your character is from today. And your character gets shipped back to some undetermined point in a vaguely medieval Europe where magic is probably real and people really don’t like modern English. To get home, they have to fight all the evil stuff that’s slated to take over the universe at any minute.

  • Kicking Historical Asses is a fast and simple game, specifically designed for one-shots, but that can easily support extended games. At a whopping 20 pages, you should be able to read it with your group, make characters, and be ready to play within an hour.
  • Inspired by Army of Darkness and Connecticut Yankee in King Arthur’s Court, the system is made for humor and heroics. In fact, if the players aren’t laughing, they’re failing at the game.
  • There’s quite a bit of profanity. The book is written in a vulgar, semi-slapstick tone meant to inform play.
  • The game is a living document. Content will be added, particularly if readers ask for specific additions. The initial document is the barebones necessary to play.
  • The system requires a d4, d6, d8, d10, and d12.
  • All Machine Age Productions are licensed under Creative Commons licenses. We encourage sharing.
  • The 20 pages are all bookmarked and stuff. So they’re even easier to flip through!
  • While there are a couple of minor pieces of internal art, we’ve opted not to spend for a cover piece. Why? We’re passing the savings on to you.
  • We really like bullet points.

Teminus Est

This is the end of the world. Not just one end, but any end. It’s all ends.

Terminus Est is about turning the powers of darkness against themselves, ending the world of those who would end your world.

The Terminus Est RPG is set one year from now. Now, though, is whenever you choose. This book assumes that “now” is one of four periods. The first is the time of the Black Plague, the late 1340s. The second is 1918, the end of the Great War. The third is 2010, the present. The last is 2254, The War for the World.

Until the Apocalypse, the world is as we know it. At least, that’s the default. Rip the game apart. Do what works best for your players. This is why one of our example settings is purely fictional, and one is an alteration of the modern world. This game is released under a Creative Commons license. We encourage you to develop custom material.

 

 

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