Guidelines

For the sake of transparency, and in case you’d like to contact us about working for us in the future, please consider our general Artist Guidelines. Writer’s guidelines may follow when we are able to consider freelance writers as well.

Artist Guidelines

  • We love People of Color, that’s an important thing. Gaming already has plenty of white men in its art, so we don’t have to! Diversity is a firm goal for our art.
  • Realistic figures. The average dress size in America is a 14. Not a 0. Women can be attractive and well proportioned. The average size pants for men is 44, not 40 or less. Barrel chests are more realistically ‘strong man’ than the GQ v-shaped torso. If an image calls for a very skinny person, that’s cool, but this should NOT be the average. The average should be the average.  Good looking husky men are just as welcome as good looking full figured women.  Ugly is also welcome if the piece calls for it, on either count.
  • Consider poses and the agency they suggest. Sexy poses for a character that is sexual makes sense. Sexy poses for a character that isn’t, meh. Women warriors should be aggressive, powerful, and not in any sort of submissive ‘come hump me’ pose. (A good litmus test for this, if you have a woman in a pose, and it would look ridiculous to have her male counterpart in the same pose, then it’s not a pose for us barring any directly sensual poses that might be called for.)
  • We are a Pro-Sex company that believes games for adults can contain sex. Nudity doesn’t upset us, and less so than violence. Just don’t forget the beauty of the male body when you’re considering showing some skin. That said, we do NOT believe the idea that ‘sex sells.’ Sex doesn’t sell. Quality sells. If there is a reason in a piece for things to be sexy, that’s fine, don’t hold back, if there’s no reason, don’t add if because it’ll sell better. (In generally, we’ll come out and tell you what we want as far as that goes. If we don’t say ‘hike up the skirt’ you don’t have to.) When in doubt, ask!
  • We have a similar policy about violence and gore. There will be pieces that call for it, and we’ll let you know, but don’t assume that because this is roleplaying game art it is necessarily hack-and-slash art. We’ll try to give you an idea of the level of blood and gore we need when we need it. If not, ask!
  • Clothing should be appropriate to the situation. We don’t expect our artists to be fashionistas, but if we ask for a modern piece, the clothing should match. Likewise, midriff exposing armor in fantasy work is not for us. Midriff exposing wizards costumes are not for us. Space suits in a futuristic setting with midriff showing isn’t for us. It’s over done to the point of being offensive now. If you want to make a female character look cool, you can do it in the same ways with similar clothing as you would a male character.
  • If you’d like, you’re welcome to put an unobtrusive signature onto your piece. If you want to be identified for your work, we want you to be identified for your work. So by all means.

Also, note that all our products are released under a Creative Commons, Attribution/Share-Alike/Noncommercial license. You can read why here. You can read more about the specific license here. In short: We support our fan community. We encourage them to make fan-created materials, remixes, and hacks of our products. We feel it breeds investment and brand recognition. We also recognize that trying to enforce draconian, unenforceable rules on our fans only hurts the fans that want to support us, not the ones that are comfortable enjoying the fruits of our labor for free. In short, your work might be shared within those bounds. However, we use noncommercial licenses. So nobody will be allowed making money off your work without your express permission. If someone is interested in a commercial release that includes your work, we will contact you and give you the chance to negotiate terms with that potential licensee.

 

One Response to Guidelines

  1. Pingback: Artists, Brush Off Your Brushes | Machine Age Productions

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