Author Archives: David

About David

Writer. Game Designer. Father. Stuff.

Free Game

I did a short, five page microgame. It’s called I Could Make You Care. It’s a game for two people, about exploring abusive, one-sided relationships with monsters. This could be literal or figurative. It’s not a feel-good game. It’s very simple. … Continue reading

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Lots of Farewell to Fear

Lots of updates! Let’s get started with a couple of interviews. Here’s a really great podcast interview on Sharkbone where I go over tons of stuff about Farewell to Fear. This one’s really comprehensive. Much more than I initially expected. Looking … Continue reading

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Farewell to Fear Kickstarter is Live!

We just went live about six hours ago. We’re already a third of the way to our goal. This is very exciting. Check it out! Farewell to Fear is our “Progressive Post-Fantasy Roleplaying Game”. What do we mean by that? … Continue reading

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Updates: Farewell to Fear, Flatpack, Guestbook, PAX

Holy fucking shit. I came home from PAX East yesterday. What an amazing show! I packed Design an RPG in an Hour, and then some. The room had to cut attendance at 350. They turned down probably another 100 or … Continue reading

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Guestbook Series 3 Art! Flatpack Updates! PAX!

Here’s some more art from Guestbook Series 3! We had some hiccups, so we’re behind schedule. But I think we’re churning out something altogether better. So I’m excited to see the response. Remember, this is for our fan-decided Space Opera … Continue reading

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The Territories of Farewell to Fear

Arduise consists of four territories, each consisting of a city and its protectorate villages, and two transient or hidden societies that exist within the four territories and a mystical ‘other space’. The four cities are often referred to as the … Continue reading

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Nu Fantasy Game Design Doc

Here’s part of the design document for the Nu Fantasy Game. I know some folks are interested in my process. And I promised I’d try to post as much of the material as possible. Feel free to drop thoughts in … Continue reading

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Our Newest Game: Kicking Historical Asses

Are you tired of evil stuff? Do you think it needs to be kicked right back to hell? Then you’re in the right place. The problem is, your character isn’t. You see, your character is from today. And your character … Continue reading

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Amaranthology All-Call

I’m toiling away at my Army of Darkness inspired game. It’s turning out neato. It should be ready by Halloween. Alright. Next thing we’re moving on: Amaranthology. So I wanted to put out an all-call. If you’re interested, there’s details … Continue reading

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Sorry for the Downtime

Sorry for the downtime. Had some issues that needed resolving with the DNS registration. Anyway, we’re back. A few updates where things stand? 1) Amaranthine: Backers from the Kickstarter, I’ve gotten a shipment in transit to me. I’m expected to … Continue reading

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