Amaranthine is a game about yesterday, now, and forever. Amaranthine are immortal, destined to reincarnate from here until eternity. They’ve lived many lives before, and every other immortal they meet, they’ve met before.
Amaranthine find each other repeatedly. Romances, rivalries, alliances, and vendettas play out in different eras. You know the guy that killed you last lifetime? He’ll kill you again, if you don’t stop him. You know the guy that you fell for, right before the knife went into your side? You’re going to fall for him again. These might be the same two people.
Amaranthine have imperfect memories of their past lives. Yet, their ties to fate allow them to recall their pasts with perfect clarity when the need arises. When you plunge your knife into your foe, you recall the time you twisted a main gauche into the Marquise, and punctured a lung. You repeat your past skill with ease. When you leap from one city building to another, you remember your time in the Persian Empire, when the guards chased you for stealing bread. Everything you do, you’ve likely done before. But this time, you’re going to do it better.
The Amaranthine RPG rules focus on conflict escalation and player agency, rather than conflict resolution. Amaranthine are exceptional. They will win given time. The question we ask is, what will you sacrifice in order to win? Will you keep chasing your enemy, if you know your lover’s bags will be packed when you get home?
- Amaranthine twist time and fate to fulfill their wishes. Amidst struggles, you improvise flashbacks in order to accomplish great things.
- Our immortals draw from an otherworldly, primal plane to alter reality and wield fierce sorceries that risk all of creation.
- Our rules have multiple layers, each functional, but allowing for as much complexity as the players desire.
- Particular focus on social mechanics, including bartering between players to resolve conflicts.
You can get the character sheet here.
We’re currently taking preorders on our website. Place your order here. You can buy the PDF at DrivethruRPG.
Here’s some reviews to whet appetites and answer questions.
We’ve had a lot of discussion, all over the interwebs. See what people are talking about.
Every Machine Age Production is listed under the Creative Commons license. 

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Why is it the gaming community is of late so perverse as to propose products like this > http://www.rpgnow.com/product_info.php?manufacturers_id=2898&products_id=93074
Especially when younger people could see them at any time.
LOOK!!! Stop producing perverted garbage like this one because it’s morally rephensible and disgusting and two because thinking something is “cool” doesn’t make it so. And please don’t get all defensive because I called your product what it is.
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