Sorry for the lack of updates. Things have been busy. So I thought I’d give you a bunch of new info to make up for it.
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Maschine Zeit is a game about ghost stories on space stations. A Perfect Wasteland isn’t. Or at least, not exactly.
A Perfect Wasteland offers new angles on Maschine Zeit’s universe. From deadly reality television, to a former mining ghost town, to 1960s space race paranoia, to a supercomputer that pulls characters’ minds into a virtual hell, A Perfect Wasteland takes expectations about Maschine Zeit and turns them upside-down. As well, it gives detailed advice for developing and running Maschine Zeit stories, and bits of information on the game world, ready to plug and play in your games however you see fit.
A Perfect Wasteland is the first full expansion for Maschine Zeit, tentatively slated for a Fall 2010 release. It’ll be released in hard copy format, as well as PDF, divided into a series of setting kits for ease of printing. Featuring writing by Jennifer Brozek, Duane O’Brien, Eddy Webb, Rick Carroll, Mark Truman and Alasdair Stuart, primarily developed by David A Hill Jr and Filamena Young.
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Station M8G-3T0 was lost. It’s been found; it shouldn’t have been. Your salvage mission is in for more than it bargained for; the station is filled with the hungry corpses of a terrible experiment gone out of control. It’s grace that brought them safe thus far, and grace that will lead them home.
The Serpent and the Station is the first full adventure kit for Maschine Zeit, scheduled for release at the same time as Maschine Zeit. A mad scientist Cataclysm survivor has turned alien radiation into a tool for creating zombie slaves. It’ll be available as a landscape layout, printer-friendly PDF exclusive. Written by Bart Bechtel and developed by David A Hill Jr.
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On the topic of Maschine Zeit, layout’s almost done. It’s going a little slower than expected, we ran into some kinks. But, we’re almost done. Book’s still coming out in August, preorders should be ready right around the end of May. We’re at Origins this year. If you’re going to be there and would like to play a demo, let us know. Filamena and I are also doing Design an RPG in an Hour and Worldbuilding in an Hour. At Gen Con, I just found out I’m going to be present as a guest of honor. So I’ll be doing a handful of panels, in addition to Filamena and my Design an RPG in an Hour and Worldbuilding in an Hour panels. We will be running demos there as well. We even have some minions that’ll be running demos. Let us know.
In addition to the two listed releases, we have two more in the pipeline, not yet ready to be announced. We have another in the very earliest conceptual stages. And I’m working heavily on the next Machine Age game. It should see light of day around this time next year. Expect more soon. Long story short: The Machine Age is a busy age.


