Rules for Humans

Posted September 29th, 2009 by admin

The People of the Apocalypse

Chevaliers are hardly human. They’re changed. However, this game is ultimately about the war for humanity. The below rules let you make compelling human characters, either for NPCs, or if you want a true game of underdogs, PCs. Functionally, character creation is identical to creating a Chevalier, but some points are different.

Step One: Concept, this works the same as a Chevalier.

Step Two: Horseman, this is not necessary.

Step Three: Traits, mundane humans receive five points amongst their Traits, and must have at least a single point in each. This is with the exception of Divinity. Humans cannot have Divinity, unless they purchase a point of Destiny (see below,) in which case one starting Trait must be spent on it.

Step Four: Skills, humans receive three Skills to round them out.

Step Five: Self and Destiny, humans do not receive Destiny. A mundane human has one Self. A PC human has two. A human can sacrifice a single starting Skill to start with an additional point of Self. Very rare humans start with a single point of Destiny. That Destiny point is useable in the same way as for a Chevalier, but the human cannot learn Seals. The character must sacrifice a starting point of Self to start with Destiny, and must spend a starting Trait on Divinity.

Step Six: Seals, human characters cannot access Seals. Optionally, if a GM allows, a character starting with a point of Destiny can start with a single Seal, but that has to be chosen from Darkness, Light or Persistence.

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