Rent Flesh, Minion
These minions are a phenomenon of modern fears. They’re shaped as small mechanical threats, sawblades, drills, jackhammers and the like. They creep across the ground in whatever fashion they’re able. They’re loud, they’re slow. When they see living flesh, they attack.
Horseman: War
Traits: Ferocity 3, Creativity 0, Tenacity 1, Divinity 1
Skills: Rending Flesh
Self: 1
Destiny: 2
Seals: Basic Slaughter
Azrael, Prince of Destruction
Azrael is a well-known name. He’s a dark angel of destruction and killing, he dedicates his existence to returning everything to entropy. While some angels can be reasoned with, Azrael is driven and will not stop until his goal is reached. His physical form is that of a metal skeleton with black armor. His wings are made of pure blackness, they eat light and stuff out life and warmth as they flap around him. He fights with a scythe that floats about his body, never touching him.
Horseman: Death
Traits: Ferocity 4, Creativity 2, Tenacity 3, Divinity 4
Skills: Scythe Combat, Pursuit
Self: 12
Destiny: 20
Seals: Basic Annihilation, Advanced Annihilation (x2, Clean Cut, Plague of Glass), Basic Darkness, Advanced Darkness (Herald of the End), Basic Destiny, Advanced Destiny (Enervate Destiny), Basic Persistence
Clean Cut – Advanced Annihilation: With this Seal, Azrael kills efficiently and quickly. By spending a point of Destiny, he needs not make a roll to be considered successful on a martial Contest. If the opponent is successful as well, the tie is resolved as normal with the expenditure of Traits. If the opponent is unsuccessful, Azrael causes an additional loss of Self equal to his Divinity score.
Plague of Glass – Advanced Annihilation: By spending a point of Destiny and refraining from rolling in a Contest, Azrael can make broken glass push up from the ground all around him. Any creature he can see is affected. For the remainder of the Struggle, any character moving more than five feet per turn loses a point of Self.


