Now, it’s time for some contests.
We’re going to have a blog carnival. Here’s the trick, the whole thing is going to be in-character. If you don’t have a copy of Maschine Zeit, you can download the timeline and basic history Timeline and Blog Entries. That should be enough to get you started. The blogs should [...]
SLClemins Blog Carnival
You are an intruder: MASCHINE ZEIT IS GO!
The year is 2110. In 2105, over a tenth of the world’s population died when a number of space stations orbiting Earth went dead. The radiation that killed them had an unexpected side effect: The victims now haunt the halls, possessing machinery and threatening anyone that dares travel inside.
Maschine Zeit is a sci-fi/horror RPG from [...]
Best. Marketing. Text. Ever.
“Dude, that game of Maschine Zeit was so badass, it slowly walked away from an explosion, never looking back.”
Tell me that’s not the best quote ever? It makes me wish I hadn’t already submitted the cover. There’s always room for a second edition.
That would be the reaction Jared Axelrod had. He’s the writer of this [...]
Wreckage, a Maschine Zeit poem. And updates.
-41o N, 49oW 2109, Probably Friday
Polaroid snaps the image, can’t capture the smell
or taste in the air. The feeling it left in the air.
Eight foot from floor to ceiling, the figure hunches
and fills the hallway from shoulder to shoulder.
Identify the parts you know, arms and head, legs
feet and a body. Only it’s rearranged and mangled.
Two, [...]
Your Dice Chakra
Have you heard of Will Hindmarch’s anthology The Bones? It’s a book about dice, our love of them, and the cool things they’ve done for us. Will’s one of the people I can say influenced my decision to get into game design professionally. The book contains essays by a number of outstanding authors, including Jason [...]


