Archive for the ‘Maschine Zeit’ category

Our editor, Jennifer Brozek, just won the Australian Shadows Award for Best Editing for her Grants Pass anthology. Our best goes out to Jennifer for her hard work and dedication. If you meet her at a convention, buy her drinks or something. We’re pleased to have such amazing talent working on making Maschine Zeit the [...]

Jason’s Story

April 5th, 2010

Today, we’re featuring a short story by Sean Hogan, and some art by Ruth Lampi.
Jason stood on the underside of the station. Tilting his head upwards, he gazed down toward earth as his radiation detector scanned the area ahead. He had seen pictures of earth as a child but much of what his memories said [...]

LARP Rules

April 3rd, 2010

So, you want to play a Maschine Zeit LARP? I’ve developed some rules.

Get a deck of cards per four players in the LARP. Include the Director in this number. Separate the face cards and the numbered cards (including the Ace,) and shuffle each collection.
Every player gets a normal Maschine Zeit character sheet. Instead of using [...]

It’s theorized that Gluttons may be the manifestation of survivors fear of starving to death. That these hateful specters manifest out of a paranoid fear that any food left behind will be stolen and eaten by someone else. The truth is a thing better speculated on by members of the Church or the Group. What [...]

Cynthia’s Story

April 1st, 2010

“I heard my little girl screaming when the ceiling started to fall. We didn’t know at the time, but when another sector fell off, the structural integrity of our sector failed. It fell in on itself, like someone crushing a beer can. I heard her screaming as the metal groaned and collapsed. She was maybe [...]

In April, we’re lining up demos of Maschine Zeit in preparation for our May release. May, June, July and August, we’re pushing for more demos. We’re getting this game out there.
On April 10th, we’re running a demo at Seventh Dimension Games in North Philly. On April 23rd, we’re running a demo at Showcase Comics in [...]

Here goes.  Our first trailer. We’re getting closer and closer to release, and only gaining momentum.

Another art sample

March 30th, 2010

This sample is from David Russell.

We’re telling ghost stories on space stations. What do those space stations look like?
It’s great you asked. This is one particular design, the stations over India.

This would be the work of Emel Akiah. It makes for a pretty desktop background, I’m just sayin’.
In other news, my Design an RPG in an Hour panel at PAX [...]

To die is natural. To be forgotten is hell.
During the cataclysm, a great number of men and women died. We can’t change it, we cannot turn back time. But a problem we can solve is that we don’t know how many people died. We don’t know their names. The least we can do is give [...]