I haven’t had much chance to talk about Amaranthine yet. Sorry about that. It’s been a rough couple of months. Bear with me. I’m going to share what the game is about in the loosest sense, and a bit about the way the game engine runs. Amaranthine is a game about relationships.
Amaranthine is about people [...]
First Post on Amaranthine: Relationships
Maschine Zeit – First Printing Arrived
We got our print run. 100 copies, some for preorders. Some for Gen Con. Some for other stuff.
What does this mean for you? It means if you are getting the softcover, it’ll be in the mail tomorrow. If you haven’t, and you want to buy the print copy, you can for 29.99, including shipping within [...]
Vampire the Requiem – Invite Only – By David A Hill Jr
This isn’t a Machine Age Production, but I thought you might be interested. Invite Only is a supplement I wrote for Vampire the Requiem, set in White Wolf Publishing’s World of Darkness. It’s about 80 pages of vampire goodness, talking about parties, social interactions, places vampires hang out, all that. The last couple of pages [...]
SLClemins Blog Carnival
Now, it’s time for some contests.
We’re going to have a blog carnival. Here’s the trick, the whole thing is going to be in-character. If you don’t have a copy of Maschine Zeit, you can download the timeline and basic history Timeline and Blog Entries. That should be enough to get you started. The blogs should [...]
You are an intruder: MASCHINE ZEIT IS GO!
The year is 2110. In 2105, over a tenth of the world’s population died when a number of space stations orbiting Earth went dead. The radiation that killed them had an unexpected side effect: The victims now haunt the halls, possessing machinery and threatening anyone that dares travel inside.
Maschine Zeit is a sci-fi/horror RPG from [...]
Best. Marketing. Text. Ever.
“Dude, that game of Maschine Zeit was so badass, it slowly walked away from an explosion, never looking back.”
Tell me that’s not the best quote ever? It makes me wish I hadn’t already submitted the cover. There’s always room for a second edition.
That would be the reaction Jared Axelrod had. He’s the writer of this [...]
Wreckage, a Maschine Zeit poem. And updates.
-41o N, 49oW 2109, Probably Friday
Polaroid snaps the image, can’t capture the smell
or taste in the air. The feeling it left in the air.
Eight foot from floor to ceiling, the figure hunches
and fills the hallway from shoulder to shoulder.
Identify the parts you know, arms and head, legs
feet and a body. Only it’s rearranged and mangled.
Two, [...]
Your Dice Chakra
Have you heard of Will Hindmarch’s anthology The Bones? It’s a book about dice, our love of them, and the cool things they’ve done for us. Will’s one of the people I can say influenced my decision to get into game design professionally. The book contains essays by a number of outstanding authors, including Jason [...]
News Catchup! Big News! Stuff!
Sorry for the lack of updates. Things have been busy. So I thought I’d give you a bunch of new info to make up for it.
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Maschine Zeit is a game about ghost stories on space stations. A Perfect Wasteland isn’t. Or at least, not exactly.
A Perfect Wasteland offers new angles on Maschine Zeit’s universe. From [...]
We did this thing. We do it frequently. It’s called Design an RPG in an Hour. At PAX East, we had a particularly awesome time. We made a game called “Scoop! A Game of Cold-Blooded Journalism.” Basically, you make dinosaur journalists. Awesome, right? It was featured on The Escapist and Kotaku. Before that, I did [...]


