Parts of a Problem

Parts of a Problem

Parts of a Problem is in fact a PDF with Flatpacks core mechanic in a page.

In Flatpack, mechanics more or less come in when the players want to do something the Troublemaker (our Game Master) can’t say yes. (Say Yes or Roll the Dice.)

Everything after that, believe it or not, fits on one page. This is what I consider a ‘rules light’ system meant to encourage character success and player good times. It’s a game for teens and younger players, with potential (like much YA fiction) for plenty of adult entertainment depending on how it’s run.

Take a look, this is the core of the game. Any additional mechanics in the game are meant to ‘hack’ this system, so it needs to be adaptable and light. Complexity is what you want it to be, rather than handed to you straight out of the box.

Soon, I’ll be posting a Demo game meant to introduce the game with everything needed to play. Good times, I’m hoping.

So again, if you want take a look, go ahead and check out Parts of a Problem, the one page rules.

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