You would love a Maschine Zeit preview now, wouldn’t you?
You’re in luck. Welcome to Previewland. Population: You.
You would love a Maschine Zeit preview now, wouldn’t you?
You’re in luck. Welcome to Previewland. Population: You.
Posted in Maschine Zeit.
– January 13, 2010
Here, you can download a free SAS adventure for Hunter the Vigil. I wrote it. The layout and art are by Roma Naim.
For more on SAS, visit White Wolf.
Posted in Free Stuff.
– December 17, 2009
Sorry I haven’t updated recently.
If you weren’t aware, my wife had a baby. So things have been a bit busy. I’m still trying to get editing done on the Space Vampires game, it’s gone slow though because of the baby and remarkably heavy deadlines on my part.
That having been said, I have something free and interesting for World of Darkness players (specifically Hunter the Vigil players.) It’s a short scene of activity called I Want So Much More. It’s a nice little sample of writing, and a piece of game material for your reading/playing pleasure. Go check it out. Download it. Play it. Let me know what you think.
If you’re interested in the things I’ve been working on, check out Battle Bunker Games. On their front page is a teaser for an upcoming zombie miniature game. That teaser is a sample of my fiction for the book. It’s looking to be a doozy.
So, until next time!
Oh, and for posterity’s sake, I wanted to talk a little about Abby from NCIS. I’m experimenting with something that fellow writer and friend Chuck Wendig said. He said that upon mentioning Abby, played by Pauley Perrette, attracted a ton of hits to his site. He got a number of very weird search terms drawing attention. I’m wildly curious, so humor me.
Posted in General Blog.
– November 28, 2009
Here’s the Space Vampires Outline.
There’s room for a bunch of writing assignments. If anything sounds cool, toss me an email and I’ll give you the assignment. I’d like to see requests for contributions by Sunday November 1. Then we’ll go until November 15th for first drafts. I’ll return your edits by December 1. Final drafts due by December 15th. I’ll put down the final product by January 1.
If you want to contribute art, also toss me a line, I’ll give you an assignment. Again, toss me a portfolio if you can.
Let me know if you have any questions. Pitch me titles if you want.
Updates:
1) I have a writer for the Organizations chapter, he’s also pitched for Character Creation if nobody else takes it.
2) I have a writer for Making a Character, and the flash fiction section for it.
3) I have a writer for History.
4) I have a writer for Telling Stories.
5) I have a writer for Zombies.
For Organizations, here’s the rough idea we’ve gotten from our writer:
1) Rapport: Water: Manipulators. Want to use their power for personal
gain, but the world’s at a tipping point where hiding is no longer
possible without direct intervention.
2) Acumen: Air: Prophets. See a war with humans as both inevitable and
fatal for everyone if they don’t act, but torn about what to do.
3) Prowess: Fire: Hunters. Other vampires are competition, and too
many of them are fucking it all up. Time to put a stop to that.
4) Identity: Ether: Diplomats. Vampires have no innate identity, by
working with humans (on the small scale) they could discover one–and
learn to live alongside other species.
5) Defense: Earth: Lords. Zombies are excellent servants. Don’t care
for humans, but do care that vampires will soon destroy only source of
food/slaves and that’s bad for business.
Posted in Design an RPG in an Hour.
– October 26, 2009
For those of you that attended last night’s panel, I will be writing up the outline for our space vampire game very soon (maybe later today, depending on a handful of factors.)
Here’s the situation: You want to write a bit for it? Toss me an email at davidahilljr@machineageproductions.com. I’ll give you a short assignment, I’ll give you edits, and I’ll put it in the final draft. Important: If you’re looking to write for the project, you need to email me by November 15th. Deadlines are important to publishing work, this is no exception. Also, talk to me about names. But either way, if you want your name in the piece as a contributor, even if you’re not interested in contributing some fiction, let me know since I didn’t have an attendance list.
Also, if you do art and are willing to contribute a piece, toss me a line. If you’d like, I can give you an assignment. I’d particularly like it if you sent me a link to your online portfolio, or a few samples. That way I can cater the assignment to your particular strengths.
Once the final product is done, I’ll put it up for free download under a Creative Commons, Share-Alike Noncommercial license. Basically, that means people can download it all they want, but they cannot sell it. It’s free, built by the RPG community, for the RPG community.
Posted in Conventions, Design an RPG in an Hour.
– October 26, 2009
Here’s a deal.
I have this friend, Duane, who is responsible for the amazing effort to commission Terminus Est. He’s writing this game called Shambles. It’s a zombie RPG. Awesome, right?
Awesomer still, he’s prereleasing it today, for an amazing 6$. The proceeds of which will go to making it and other awesome games. I want you to buy it. Why? Well, I want Duane to make it and other awesome games.
If you buy it today at the amazing deal price of 6$, I will give you 4$ off the release of Maschine Zeit, which will occur in the second quarter of 2010. Effectively, if you buy Duane’s awesome game now, you’re getting it for 2$.
All you have to do is comment here to say that you bought it. This is honor system. Although, I’ll be greatly disappointed if I get more comments than Duane gets sales.
Capice?
So go here. Give Duane six bucks. Then let me know you gave him six bucks. You get a nice discount off of Maschine Zeit, so next May, your face will be rocked the fuck off for four dollars fewer.
I expect to see some comments.
Posted in Uncategorized.
– October 24, 2009
Props to the first players to use this in their game.
Posted in Terminus Est.
– October 13, 2009
Do you have a night to spend gaming? Do you have 1.99 to spend in support of Machine Age Productions? Well, you’re in luck. You can go to RPGnow.com and purchase our newest product.
Filamena Young has written a wonderful introductory adventure for Maschine Zeit, a game we’ll be releasing in 2010. The adventure is 100% self-contained, you can play it with what’s downloaded and a pair of ten-sided dice.
Maschine Zeit is a science fiction horror game, set in devastated stations suspended far above earth’s surface. Explorers go to take valuables from the dead, to mine rare minerals from the stations or to collect the information needed to give proper funerals to the dead. The explorers are in for a surprise when they realize that many of the people didn’t go away completely upon death. Their spirits are bound to the destroyed machines that brought their deaths.
Torn Apart by Radiation Wraiths is a one-shot adventure for Maschine Zeit. It contains character sheets for five women traveling onto a station, a system primer, a number of modular scenes and an in-character map of the space. It’s sufficient for a long night of tense gaming, or a couple of nights. Each character has a number of secrets and motivations, allowing the scenario to be run a number of times with completely different results.
Posted in Buy Our Stuff, Maschine Zeit.
– October 13, 2009